Games Can Breed Uncivil Behavior. They Can Also Teach Digital Citizenship.
Edsurge
JANUARY 28, 2019
Yet games are an enduring medium; more than 90 percent of teens play video games, according to a 2018 Pew survey. how kids act in games offers a glimpse of how they may act in other digital worlds—and the real one as well. As digital social and gaming platforms meld and evolve, so too will definitions of digital citizenship change.
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