Remove Digital Citizenship Remove Digital Learning Remove Libraries Remove Online Learning
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Learning.com Includes Essential Skills for Remote Learning in EasyTech

eSchool News

To prepare students for success in a remote learning environment, Learning.com is adding remote learning lessons to its EasyTech content library. Based on real-life applications and digital tools, lessons in Essential Skills for Remote Learning guide students through technical concepts in a fun, game-based environment.

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The Social Learning Summit Is Tomorrow - Online and Free

The Learning Revolution Has Begun

Mortenson Creating a 24/7 Professional Development Model by Josh Allen Creating a Library Website to Support Information Literacy Needs by Luann Edwards Creating ePortfolios using Weebly by Valerie R. Venable Social Networking for Social Good with TakingITGlobal for Educators by Kate Gatto Social Networking for Teacher Education by Leigh A.

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Safe Search Engines and Research Websites for Students

Teacher Reboot Camp

Choosito is a student search engine and digital library. Common Sense Education has a free K to 12 curriculum that covers information literacy and digital citizenship. Digital Advent Calendar. Safe Search Kids is powered by Google to deliver filtered search results. Sign up for a free trial.

STEM 370
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Safe Search Engines and Research Websites for Students

Teacher Reboot Camp

Choosito is a student search engine and digital library. Common Sense Education has a free K to 12 curriculum that covers information literacy and digital citizenship. Digital Advent Calendar. Safe Search Kids is powered by Google to deliver filtered search results. Sign up for a free trial.

STEM 195
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STEAM Up Learning with 50 Fabulous Resources!

Teacher Reboot Camp

Below are the slides and resources for my first presentation, STEAM Up the Learning ! Many of the missions in my new book, Hacking Digital Learning with Missions , are aimed at inspiring students to think critically, focus on questions versus answers, conduct hands-on research, and make a difference in the world with their innovations.

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Museums, libraries win grants for youth to enhance online learning, community

Educator Innovator

Sixteen museums, libraries and nonprofit institutions have been awarded a total of $150,000 to engage young people in the development of apps, badges, curricula and other tools that will make the online experience more civil, safe and empowering. The Competition is supported by the John D. and Catherine T.

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Education Technology and the Power of Platforms

Hack Education

Computing platforms have different abstraction levels, including a computer architecture, an OS, or runtime libraries. And then there’s Mark Zuckerberg’s venture philanthropy firm and its commitment to fund “personalized learning.” A computing platform is the stage on which computer programs can run.