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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Gamification Makes Learning Interesting: Classroom is a place where students learn new things and at the same time they are competing with their peers to score the highest marks in all subjects. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

eBook 98
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Is Online Education Better than Traditional Education?

Kitaboo on EdTech

With most students being active social media users, this kind of an interactive platform encourages them to share, like and comment on course contents. As online content can be viewed on mobile-based platforms, they can do it while waiting for the bus, taking a break in between lectures etc. REQUEST DEMO READ MORE.

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8 Trends in Education Technology That Will Have A Major Impact

Kitaboo on EdTech

Mobile-based devices have taken learning outside of the classroom. Designing mobile-first responsive content helps students to go through their courses anytime and anywhere. Most of the educational institutes today have adopted mobile learning into their learning ecosystems, benefiting students and teachers alike.

Trends 111
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eBook Publishing Made Easy: Custom App with Interactive Features

Kitaboo on EdTech

Widgets: You can integrate interactive widgets into your eBook, ranging from calculators to live social media feeds, to enhance the reading experience. Various question formats, quiz formats, or gamification-based assessments can be incorporated to test readers’ understanding.

eBook 52
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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Top 8 Reasons Why Teachers Prefer eBooks in Classrooms - Easy to Explain Concepts with Visual Aids Gamification makes Learning Interesting Increases Engagement in Classroom Helps Monitor Classroom Activities Provide Updated Content Helps Students to Learn Faster Easy to Pass Over to The Next Batch of Students Easy to Share and Collaborate 1.

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