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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Gamification Makes Learning Interesting: Classroom is a place where students learn new things and at the same time they are competing with their peers to score the highest marks in all subjects. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

eBook 98
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

We wanted to create a digital experience for kids that allows them to create things together, but isn’t saturated with the usual social-media-like engagement tools. Not only have they eschewed a social media setting for their digital playground, they’ve also steered clear of “gamifying” the experience.

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Is Online Education Better than Traditional Education?

Kitaboo on EdTech

With most students being active social media users, this kind of an interactive platform encourages them to share, like and comment on course contents. Educational publishers and institutes also include gamification and interactive quizzes and assessments to make the course module more challenging for the students.

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8 Trends in Education Technology That Will Have A Major Impact

Kitaboo on EdTech

Social Media in Learning. Who would have ever thought that social media would one day be accepted as part of the learning process? With kids as young as eleven having social media profiles on various platforms, you can’t really expect to keep them away from social media for too long.

Trends 111
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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Top 8 Reasons Why Teachers Prefer eBooks in Classrooms - Easy to Explain Concepts with Visual Aids Gamification makes Learning Interesting Increases Engagement in Classroom Helps Monitor Classroom Activities Provide Updated Content Helps Students to Learn Faster Easy to Pass Over to The Next Batch of Students Easy to Share and Collaborate 1.

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