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Meet NEO at FETC 2022!

Neo LMS

It’s safe to say that it’s still a critical issue and one that needs all of our attention, especially when it comes to choosing the best edtech to teach and engage students. Since edtech is always evolving, attending conferences is the perfect way to find amazing edtech solutions. Meet NEO at FETC 2022! And this is not all!

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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

With EdTech gaining ground, educational institutions, including schools and higher education institutions are increasingly leveraging the advances in technology to support their classrooms. For instance, gamification allows the packaging of lessons in the form of games.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school. Screenshot of the CoCo demo video.

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6 Tips for making the most of ed tech exhibitions

Neo LMS

Drop by our Booth F302 in the expo hall at any time during the event, where we will provide insights on how to effectively manage online classroom activities, answer all your questions and showcase NEO’s newest features. So, how to solve this problem? How will this work for my classroom? Easy: get to know “the market”.

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How to Use Digital Textbooks in the Classroom

Kitaboo on EdTech

Simplify Complex Subjects: Digital textbooks help to simplify difficult subjects such as mathematics by engaging students through digital interactivities, gamification activities and data manipulation tools. Related: How to Create Digital Textbooks in 5 Easy Steps. WANT TO KNOW HOW KITABOO WORKS? REQUEST DEMO READ MORE.

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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Gamification Makes Learning Interesting: Classroom is a place where students learn new things and at the same time they are competing with their peers to score the highest marks in all subjects. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

Gamification: Let’s be honest – given a choice between playing a game or solving Math problems, students would definitely prefer playing a game. However, it is important to make a distinction between games and gamification. Related: How to Create Content for a Blended Learning Model. WANT TO KNOW HOW KITABOO WORKS?