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It’s Not About the Tool

EdTechTeam

The next huge success with the 1:1 iPad rollout came with a new little, ball-shaped robot. That year our local environmental group bought my Environmental Club a Sphero robot. We coded the robot to make PSAs about how to recycle in our middle school. I entered the lesson into a contest with the EdTechTeam that year and we won!

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Learning first, technology second

Learning with 'e's

Ideas range from games based learning , to the use of social media and networking, to simpler approaches such as the use of digital cameras in art or data logging in science. They see it as a means to engage learners, and as a way of making connections between school curricula and familiar territory.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

We wanted to create a digital experience for kids that allows them to create things together, but isn’t saturated with the usual social-media-like engagement tools. Not only have they eschewed a social media setting for their digital playground, they’ve also steered clear of “gamifying” the experience.

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Memory Machines: Learning, Knowing, and Technological Change

Hack Education

Economic historians who are interested in these sorts of comparisons of technologies and their effects typically set the threshold at 50 percent – that is, how long does it take after a technology is commercialized (not simply “invented”) for half the population to adopt it. This data is big data.

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Education Technology and 'Fake News'

Hack Education

But I wanted to consider too why the stories we repeatedly tell about education and education technology were so fanciful – stories about impending disruptions and revolutions and robot teachers and brain zappers and so on. But blaming social media is too easy and too simplistic. A 30-minute search.