Remove Comparison Remove Game-Based Learning Remove Robotics Remove Social Media
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Learning first, technology second

Learning with 'e's

Ideas range from games based learning , to the use of social media and networking, to simpler approaches such as the use of digital cameras in art or data logging in science. They see it as a means to engage learners, and as a way of making connections between school curricula and familiar territory.

VLE 78
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

We wanted to create a digital experience for kids that allows them to create things together, but isn’t saturated with the usual social-media-like engagement tools. Not only have they eschewed a social media setting for their digital playground, they’ve also steered clear of “gamifying” the experience.