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Learning first, technology second

Learning with 'e's

Ideas range from games based learning , to the use of social media and networking, to simpler approaches such as the use of digital cameras in art or data logging in science. They see it as a means to engage learners, and as a way of making connections between school curricula and familiar territory.

VLE 78
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

As one educator writes about their experience with the tool, there are no individual user profiles, no way to collect likes and no followers — basically, no emphasis on comparison. In CoCo’s demo video, all the different use cases for the platform seem geared toward users building projects together, like coding and playing a game live.