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The Game Agency Named to 2019 Training Industry Top 20TM Gamification Companies List

The Game Agency

Stamford, CT – July 30, 2019 – The Game Agency has been named to the 2019 Top Training Companies List for the gamification sector of the learning and development market for the third year in a row. Company size and growth potential. Innovativeness of offerings. Quality and number of clients/users.

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Texthelp Launches WriQ to Automate and Standardize Writing Assessment

eSchool News

Texthelp ®, a leading education technology company focused on helping learners of all ages and abilities improve their reading, writing, and math skills, today announced the launch of WriQ ®, a cloud-based writing assessment and achievement tool. “WriQ, has been designed with those needs in mind. .”

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

As one educator writes about their experience with the tool, there are no individual user profiles, no way to collect likes and no followers — basically, no emphasis on comparison. Almost a decade into experiments with gamification, edtech companies are changing the way they approach motivation. Quizizz is embodying this shift.

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Why Are We Still Personalizing Learning If It’s Not Personal?

Edsurge

Many of these programs are designed using gamification techniques. The potential impact of technology products to improve student achievement pales in comparison to other pedagogical, cultural, and societal inputs. It’s because technology companies are really good at what they do—selling technology. But it doesn’t end there.

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64 predictions about edtech trends in 2024

eSchool News

Throughout the year, we’ve seen districts and edtech companies fall victim to these attacks, compelling districts to adopt a defensive stance. Over the past several years, educators have talked about how gamification has positively impacted the education industry, and how it will continue to help students evolve and grow.

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How To Teach Tech-Savvy Students Using Metaverse Avatars

ViewSonic Education

The metaverse is being developed by several companies to enhance virtual experiences. In truth, there is still some debate about precisely how the metaverse should be defined because different companies have different approaches, while users also have varying expectations.

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5 Ways Employee Training Games Improve Learning and Development ROI

The Game Agency

In 2016, the Association for Talent Development (ATD) estimated that companies spent an average of $1,273 per employee on training. Mercer’s 2018 global talent trends survey found that “most employees want their company to offer more flexible work options.” Learners Can Play Games Anywhere. You can accomplish both with games.