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Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education

User Generated Education

In deciding what resources you need based on the learners you have, you may first need to determine how your learners learn best, what projects you plan to do, how you can set up a makerspace in your classroom, and much more. This is why we decided to create a planning tool for makerspaces in the classroom for you using the Design Thinking Process and Universal Design for Learning®. Many of those same qualities are goals of the Common Core State Standards.

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PleIQ: the interactive smart toy that fosters multiple intelligences through Augmented Reality

Ask a Tech Teacher

Augmented Reality takes students into bold new worlds where they become part of the learning, not passive viewers. Here’s an overview: PleIQ (Play-Q) is the best new educational toy that beautifully merges the physical and digital worlds to provide our children with an immersive learning experience. PleIQ is the perfect complement to high-quality classroom instruction—a hands-on, 21 st Century, augmented reality toy that appeals to all learning styles.

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PleIQ: the early-years interactive smart toy that fosters multiple intelligences through an Augmented Reality experience

Educational Technology Guy

PleIQ: the early-years interactive smart toy that fosters multiple intelligences through an Augmented Reality experience PleIQ (Play-Q) is the best new educational toy that beautifully merges the physical and digital worlds to provide our children with an immersive learning experience. PleIQ is the perfect complement to high-quality classroom instruction—a hands-on, 21 st Century, augmented reality toy that appeals to all learning styles.

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What are this year’s top trends at SXSW EDU?

eSchool News

Connecting leaders across the learning lifecycle and around the world, SXSW EDU serves as a melting pot for the latest approaches to education. What follows is a curated list of the top 10 trends impacting teaching and learning as exhibited in the programming at SXSW EDU 2019. At a high level, this year’s trends represent a human-centered approach to empowering both the educator and student to define their own learning pathway. UDL: Designing for Learner Variability.

Learning Revolution Free Events - The Conference - Next Up #Reinvent14 - Appreciative Inquiry and AERO

The Learning Revolution Has Begun

The Learning Revolution Weekly Update April 22nd The only person who is educated is the one who has learned how to learn.and change. Carl Rogers The technologies of the Internet and the Web are reshaping where, when, and from whom we learn--and even how we think about learning. The Learning Revolution Project highlights our own virtual and physical events and those of our more than 200 partners. Interested in becoming a Learning Revolution Partner?

Learning Revolution Free Events - Future of Museums Conference Announcement - #EdTechMonth Events Today and Thursday - The Fallacy of Linearity

The Learning Revolution Has Begun

The Learning Revolution Weekly Update May 13th Nine tenths of education is encouragement. Anatole France The Learning Revolution Project highlights our own "conference 2.0" virtual and physical events and those of our over 200 partners in the learning professions. We also highlight good conversations about learning taking place between educators, learners, leaders, and others from the school, library, museum, work, adult, online, non-traditional and home learning worlds.

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