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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games. Differentiated instruction is the ability to respond to variance within students, providing different students with different opportunities for learning.

Trends 97
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games. Differentiated instruction is the ability to respond to variance within students, providing different students with different opportunities for learning.

Trends 52
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BrainRush

Technology Tidbits

Best of all the games are ideal for differentiated instruction (and aligned to Common Core Standards) using it''s unique engine to adapt to each student''s learning. differentiated instruction game based learning gamification' I highly recommend checking out BrainRush by clicking here !!!

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Top 100 Sites/Apps for Game Based Learning

Technology Tidbits

Gamification). Back Pack Games - A wonderful site filled w/ lots of educational games aligned to Common Core Standards in the subjects of Math & Science. Historia - An excellent History game designed for MS students aligned to Common Core Standards. ** If. - bullying, copy right, privacy, etc.).

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Resources from Miami Device

Learning in Hand

Technology Integration and the Common Core by Andrew Miller The CCSS call us to integrate technology in intentional and meaningful ways to have students meet rigorous standards. See examples at varying grade levels of successful PBL projects aligned to Common Core and ISTE NET Standards and for various subject areas.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Gamification. Common Core) for individual students. See also Personalized Learning, Differentiated Learning, and Self-Directed Learning. Understanding Differentiated Instruction: Building a Foundation for Leadership Tomlinson, 2000). ” Game-Based Learning. Genius Hour. Individualized Learning.