Remove Common Core Remove Differentiated Instruction Remove Digital Citizenship Remove Gamification
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Blended learning combines traditional, in-person learning with digital learning, so that students can experience both forms. Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games.

Trends 97
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Blended learning combines traditional, in-person learning with digital learning, so that students can experience both forms. Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games.

Trends 52
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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Digital Citizenship. Karen Mossberger, Associate Professor at University of Illinois at Chicago, defines digital citizenship simply as “the ability to participate in society online.” Learning through games (from physical to digital). Gamification. Common Core) for individual students.