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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Blended learning combines traditional, in-person learning with digital learning, so that students can experience both forms. Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games.

Trends 97
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21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

Student Achievement Through Gamification and Game-Based Learning In this course, you will take an in-depth look at games, gaming culture, and game design to identify the characteristics of gameplay that make it such a powerful learning tool. Digital Citizenship and Self-Control for Students Using Technology. Learn More.

Course 493
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20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

Differentiating Instruction Differentiating instruction is a vital aspect of my teaching, but it starts as you design your lessons and class work. If you go into lesson planning with an understanding of differentiating instruction, your assignments can engage learners and meet a variety of their needs.

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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Blended learning combines traditional, in-person learning with digital learning, so that students can experience both forms. Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games.

Trends 52
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SEL and Classroom Culture In an Age of Distance Learning

Edsurge

Any connected educator has heard buzzwords like flipped classroom, gamification, social-emotional learning (SEL), differentiation, and personalized learning. When I designed the gamification unit, I had no idea the effect it would have. But Ray taught me an invaluable lesson about buzzwords, adaptability, and unintended results.

Edmodo 212
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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Digital Citizenship. Karen Mossberger, Associate Professor at University of Illinois at Chicago, defines digital citizenship simply as “the ability to participate in society online.” Learning through games (from physical to digital). Gamification. MIT on Digital Citizenship.

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What?s New: New Tools for Schools

techlearning

Achieve3000 will apply its online differentiated instruction to the content, helping students to digest critical material so they can read, discuss, and debate core U.S. Tech & Learning Rounds Up a Summary of New Tools for Schools Software & Online ACHIEVE3000 & ICIVIC ( www.achieve3000.com civics and government topics.

Tools 57