Remove BYOD Remove Common Core Remove Differentiated Instruction Remove Gamification
article thumbnail

Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games. Differentiated instruction is the ability to respond to variance within students, providing different students with different opportunities for learning.

Trends 97
article thumbnail

Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games. Differentiated instruction is the ability to respond to variance within students, providing different students with different opportunities for learning.

Trends 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Resources from Miami Device

Learning in Hand

Technology Integration and the Common Core by Andrew Miller The CCSS call us to integrate technology in intentional and meaningful ways to have students meet rigorous standards. See examples at varying grade levels of successful PBL projects aligned to Common Core and ISTE NET Standards and for various subject areas.

article thumbnail

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. BYOD is often seen as a way of solving budget concerns while increasing the authenticity of learning experiences , while critics point to the problems BYOD can cause for district IT, privacy concerns, and more.