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7 Digital tools for student engagement across all grade levels

Neo LMS

When we can take risks by either trying something new or using digital tools for game-based and collaborative learning, we will see students engage more with the content. Additionally, it is important that we ask for their feedback so we can continue to provide the best learning opportunities for them.

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Developing Academic Language Supports Equity

Digital Promise

Too often academic language is treated as a list of definitions to be memorized, not as complex concepts to be unpacked. By implementing proven multimodal learning strategies, students can overcome the academic language barrier. Game-based learning is one key strategy.

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How to weave video game principles into the classroom

eSchool News

Key points: Harnessing the power of video games can foster a deeper, more meaningful educational experience 3 ways educators leverage gamification strategies The future of gamification For more news on gaming principles, visit eCN’s Teaching & Learning page Student engagement is vital for any educator throughout the length of a course.

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What is Active Learning? And Why it Matters

ViewSonic Education

To accomplish this calls for active learning techniques. Active learning defined. Students are involved in active learning when they’re participants in the learning process. The widely accepted academic definition comes from researcher Michael Prince. From learning through play and project-based learning.

Learning 260
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Education Technology

eSchool News

What is the definition of educational technology? Education technology, sometimes referred to as educational technology , refers to the use of digital tools, systems, and resources to enhance teaching, learning, and educational management. One of the significant benefits of Google Classroom is its accessibility.