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Part 1: Over 150 STEM Resources for PBL and Authentic Learning… Science

21st Century Educational Technology and Learning

Welcome to another STEM related series of four posts bringing you over 150 amazing resources. I hope you enjoyed my thoughts of STEM being a Verb in the last post. In this series of posts my goal is to provide you with practical resources in each of the STEM areas. Science – STEM Resources. My calendar is filling.

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5 Ways Video Games Transform Learning and Prepare Students for Tomorrow's Jobs

Edsurge

Maintaining engagement becomes simultaneously more crucial and difficult as classrooms try to keep up with today’s fast-paced world. Gamification —borrowing the motivating principles from games and applying them to a non-game setting—can rewire and bolster social dynamics in the classroom when properly implemented.

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35 Resources for the STEAM Classroom… Putting the Arts in STEM

21st Century Educational Technology and Learning

Welcome to a post that recognizes that the Arts must be in STEM! I will be providing workshops and featured sessions on STEM, PBL, Inquiry, Maker Space, and Computational Thinking! 35 Resources for the STEAM Classroom… Putting the Arts in STEM by Michael Gorman at [link]. Check out my Booking Page.

STEM 164
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Over 40 STEAM Resources… Creative Thinking, STEM, and PBL at FETC 2020

21st Century Educational Technology and Learning

In regard to Creativity, check out my last post, which covers facilitating and assessing Creativity in the classroom. Over 40 STEAM Resources… Creative Thinking, STEM, and PBL at FETC 2020. It actually is quite obvious that the Arts should be included in STEM education. The next concept involves “getting real about STEM.

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PBL… Blended and eLearning – Part 1: Important Questions for the New School Year

21st Century Educational Technology and Learning

I have traveled the country delivering PD relating to technology integration, PBL, STEM, Digital Literacy, and the 4 C’s. These important attributes of a PBL classroom need to be intentionally thought out as part of the online experience. We begin to see that the physical classroom does not matter, after all it is just a space.

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35 Resources for the STEAM Classroom: Putting the Arts in STEM

techlearning

It actually is quite obvious that the Arts should be included in STEM education. The very first time I heard the idea of integrating the Arts into STEM education was while watching a keynote made by Daniel Pink at the NECC Conference in Washington DC… yes prior to ISTE Conferences! Enjoy this engaging journey.

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Google Apps and Chromebooks Web App Recommendations - a whole lot!

Educational Technology Guy

4c6x4p5qplh7 Google For Education Resources [link] Google Classroom - new resource for teachers to manage classes, assignments, student work, and to communicate with students. pli=1 https://docs.google.com/document/d/1pDsGwn7_Z38AYrvOtqqHbX_osrxxKIUpV1kRDiPL7bc/edit#heading=h.4c6x4p5qplh7