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Why students love a game-based learning experience

Neo LMS

Gamification in learning is an established trend, and uses the core elements of what make games fun – mastery, narrative, instant feedback, competition, and reward, to create new ways for learners to internalize information. So what benefits of gamification in middle school classrooms can we extrapolate from the above case study?

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When His Roster Outgrew His Classroom, This Prof Mastered Modular Online Curriculum

Edsurge

In this system, students choose from a menu of content delivery options (textbook, downloadable study guides, lectures) and interaction options (in-person or online). Some systems allow the user to hyperlink a table of contents to an ebook, YouTube video and other supplementary content. His choice: modular learning.

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Georgia Model for Virtual Professional Learning: Supporting Educators During COVID

edWeb.net

In this edWebinar, the Georgia Department of Education (GaDOE) Social Studies team, made up of regional and district leaders, describe how their virtual learning communities on edWeb.net helped them support educators, and their students and parents, during a time of crisis.

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Georgia Model for Virtual Professional Learning: Supporting Educators During COVID

edWeb.net

In this edWebinar, the Georgia Department of Education (GaDOE) Social Studies team, made up of regional and district leaders, describe how their virtual learning communities on edWeb.net helped them support educators, and their students and parents, during a time of crisis.

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Learning Revolution Free PD - Two Great Library Events - GlobalEdCon Deadline - UNC's Amazing World View

The Learning Revolution Has Begun

Close to 40 presentations in four different strands: Stories for Learning, Games and Gamification, Passion-Driven Learning and STEAM. It runs for 2 weeks (October 20-31) with video presentations uploaded daily Monday through Friday. The conference is asynchronous, so you don''t need to worry about time zones.

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AV that Makes the Grade

techlearning

Here is a sample of case studies that illustrate how AV can turn K-12 spaces into student-driven hubs. Both schools, separated by a vast ocean and thousands of miles, worked closely together, as if they were in the very same room, thanks to the Nureva Span visual collaboration solution and the HDL300 audio conferencing system.

Trends 47
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How eBook Publishing Software Enhances Learning and Engagement in Higher Education

Kitaboo on EdTech

With quizzes, interactive case studies, and scenario-based questions, educators can pique a learners interest and keep them eager to learn more. On the other hand, eBook publishing software allows instructors to add various elements to promote active interaction.

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