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Overcoming 3 challenges of introducing blended learning in the classroom

Neo LMS

BYOD programs are one solution, but it is not always viable since there are students who come from different social backgrounds, some without having their basic needs covered, like food, shelter, clothing. Read more: Debunking 3 myths about BYOD in the classroom.

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169 Tech Tip #127: 12 Tips on Hard-to-teach Classes

Ask a Tech Teacher

Here are twelve ideas: Teach programming with Scratch, Alice, robotics, and Minecraft. Consider a BYOD approach in your classes so students can use the devices they have easy access to and are comfortable with (if your school IT folks and infrastructure support this approach). Category: Differentiation. Flip the classroom.

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#7: More than 40 new things we saw at ISTE 2018

eSchool News

The base has a universal device slot that fits almost any iOS device, including iPad Pro 12.9”, making it convenient for BYOD classrooms. Intelitek ‘s CoderZ is a web-based learning environment program where students code virtual 3D robots. It’s self-directed and has three modes: beginner, intermediate, advanced.

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MC Assessment = Meta Cognitive Assessment

Baker's B.Y.O.D.

Socrative is my choice for BYOD-esque assessments in class. Don''t just be a robot following commands. assessment assignments BYOD BYOT common core cross-curricular edmodo flipclass flipped flipping literature paperless PBL project based learning Reading writing' I hope this changes soon! Call all this what you will.

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What’s your opportunity?

Kyle Pace

Schools and districts are going 1:1 (or BYOD), we’re creating makerspaces, and offering new courses on things like programming or robotics. The beginning of a new school year is an exciting time. New faces, new initiatives, and just a lot of new in general. It’s an exciting time in education; if we make it so.

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Top 10 Tools for Self-Paced Learning

Technology Tidbits

Finally, Self-paced learning is becoming more and more prevalent in schools w/ the integration of BYOD (bring your own device) or mobile learning. One of the most popular sites around for self-paced learning where students can watch animated movies w/ the robot Moby then answer questions regarding the subject.

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Trends, challenges, and developments for higher education’s next 5 years

Bryan Alexander

Bring Your Own Device (BYOD). Important Developments in Technology for Higher Education. Time-to-Adoption Horizon: One Year or Less. Learning Analytics & Adaptive Learning. Time-to-Adoption Horizon: Two to Three Years. Augmented Reality. Makerspaces. Time-to-Adoption Horizon: Four to Five Years. Affective computing.

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