Remove BYOD Remove Gamification Remove Mobility Remove Strategy
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Technology won't replace teachers, but.

Learning with 'e's

Another question raised at both conferences was around how institutions in all sectors are managing the sudden influx of bring your own technology/device (BYOT or BYOD). If BYOD is implemented, who manages updates, interoperablity and other implementation strategies?

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Resources from Miami Device

Learning in Hand

Innovative Interactive Presentation Tools to Bring Your Classroom to Life by Bryan Miller Interactive response systems have evolved from the formal clickers, to now operating on mobile devices. Bryan gives you a head to head comparison of all of the popular interactive response systems that work on your classroom''s mobile devices.

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Trends to watch in 2015: education and technology

Bryan Alexander

Mobile : as humanity continues to migrate ever-increasing swathes of life into handhelds, educators slowly follow suit. The forthcoming Horizon Report thinks BYOD is one of the two major tech trends for 2016. Let’s see if higher ed figures out mobile-first design, as ELI recommends.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

In addition to new definitions, models, and strategies, citations and references will also be added periodically, as will updates, corrections, edits, and revisions. ” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. Gamification. Revisions: Persistently updated.

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Are You Prepared For The Future Of Social Learning?

TeachThought - Learn better.

A formula detailing a chemical reaction, or the new math behind a social media outreach strategy? Content gamification is yet another vital aspect of social learning. Krish Kupathil is the founder and CEO of Mobiliya, a world leader in enterprise mobility and education products. by Krish Kupathil , Mobiliya.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.