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GUEST POST: Team Tournaments HS Gamification Using Class Dojo

Baker's B.Y.O.D.

I''m fascinated with gamification and using Edmodo to gamify my Odyssey unit , but Mrs. Dause''s approach has got me thinking. This year, I’ve experimented with what feels like a vast array of educational technology and strategies. Could data translate to gamification? BYOD classdojo edtech gamification gamify'

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Using a school LMS to deliver PD for teachers

Neo LMS

They create courses, give access to all sorts of learning materials online, use gamification features, design learning paths, encourage online collaboration, monitor student progress, do grading, and so on. School leaders are looking into ways of creating successful professional development for educators and develop strategies and policies.

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Technology won't replace teachers, but.

Learning with 'e's

Another question raised at both conferences was around how institutions in all sectors are managing the sudden influx of bring your own technology/device (BYOT or BYOD). If BYOD is implemented, who manages updates, interoperablity and other implementation strategies?

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Resources from Miami Device

Learning in Hand

Examine the evolution of the writing process, identifying tools and strategies that may not have been previously conceivable. Get introduced to practical pedagogical strategies for using iPads and Blogger with your students. However, what does that look like for early elementary grades (K-3)? A massive online game?

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

In addition to new definitions, models, and strategies, citations and references will also be added periodically, as will updates, corrections, edits, and revisions. ” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. Gamification. Revisions: Persistently updated.

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Trends to watch in 2015: education and technology

Bryan Alexander

The forthcoming Horizon Report thinks BYOD is one of the two major tech trends for 2016. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now. Instead it seems to be a learning strategy, sometimes driven by state governments.

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What Student Passion Looks Like

techlearning

I have learned how to grow mushrooms and selling strategies. Creating your own product requires strategy and a lot of tries and fails that prepare you for an actually job you might get. Sister Shrooms We are selling whitecap mushrooms to our local pizzeria because my group and I decided we wanted to learn more about them.

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