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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! Blended learning combines traditional, in-person learning with digital learning, so that students can experience both forms. MOOC refers to a massive online open course, a type of distance learning.

Trends 97
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! Blended learning combines traditional, in-person learning with digital learning, so that students can experience both forms. MOOC refers to a massive online open course, a type of distance learning.

Trends 52
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Technology won't replace teachers, but.

Learning with 'e's

"Technology won't replace teachers, but teachers who use technology will probably replace teachers who don't" This was just one of the contentious and thought provoking statements made at Learning Through Technology this week in Glasgow. It was truly inspirational to see so many young people engaged and excited with learning science.

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A Comprehensive Framework For Student Motivation

TeachThought - Learn better.

When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. While it is designed first and foremost as a way to frame gamification and its many strands, gamification is about human encouragement and motivation.

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Taking Student Voice Beyond The Classroom

techlearning

I started embracing student voice by asking them “how do you want to show me what you learned?” At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn. Every company is a tech company now, influenced by the pervasiveness of the internet and social media.

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Why We Need To Embrace eSports In Education

techlearning

Having a foot in both worlds, I have no problem saying esports is as valuable to a student’s social/emotional development as any other sport. All the social/emotional learning and soft skills I developed in football, wrestling, track, and rugby can be developed through esports. ESports athletes are athletes. They just go home.

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Trends to watch in 2015: education and technology

Bryan Alexander

Online learning, or the teaching formerly knows as “distance learning” Will this keep growing? Skepticism about the quality of online learning could migrate to the general population. Yet we also see academic deans and provosts showing more interest in digital learning than their faculty.

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