Remove BYOD Remove Elementary Remove Gamification Remove iPad
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3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. ( But what if you’re new to gamification? What if your students don’t all have iPads? And they can respond using a smartphone, a laptop or a tablet, which makes it fantastic for BYOD classrooms.

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Resources from Miami Device

Learning in Hand

Create Multimedia eBooks in a 1 iPad Classroom by Wesley Fryer Enhanced eBooks on iPads, iPhones and iPod Touches can include audio, video, and interactive animations in addition to digital text, images and links. However, what does that look like for early elementary grades (K-3)? A massive online game?