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Innovative Science Teaching in Grades 6-12

The CoolCatTeacher

Creating Elementary Portfolios with SeeSaw. Seesaw in the Elementary Music Classroom with Amy Burns. gamification, VR/AR/MR, coding) to enrich my science curriculum. Stream by clicking here. Merge Cubes ( Merge Cube Mania in Middle School ). Cospaces ( 5 Ways to Use Augmented Reality in the Classroom ). Breakout EDU Kits. #08:

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#05: 5 Ideas for Using Game-Based Learning in your Classroom Today

The CoolCatTeacher

As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount. Here are instructions for iPhone/iPad or PC/Mac instructions. Michael Matera (@ mrmatera ) is a middle school teacher, author of Explore Like a Pirate and speaker.

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How Gamification Through Mobile Apps Can Improve Student Engagement

EmergingEdTech

Elementary education in the 19th century was just about teaching children some basic learning, usually the ability to read. When the 20th century came, the education system changed and was centered. Please click on the post title to continue reading the full post. Thanks (and thanks for subscribing)!].

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5 ways to teach like a pirate

eSchool News

Incorporating elements of gamification, such as unlocking clues or prizes, enhances motivation and bolsters learning outcomes. For instance, digital photo activities like the alphabet photo book engage elementary students in identifying letters by capturing images around the school.

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Game Education: It’s in Their DNA – Guest Post from Courtney Pepe

EdTechTeacher

At Dayton Hall Elementary School in Charleston, South Carolina, kindergarten teacher and Apple Distinguished Educator, Kristi Meeuwse, chose to pilot Tangible Play by Osmo because it is hands on and manipulative in nature. Young learners can use the Words app and then Scrabble tiles to practice sight words, spelling, and phonics.

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3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. ( But what if you’re new to gamification? What if your students don’t all have iPads? Purposeful gamification can allow for personalized learning, increased student engagement, and greater creativity.

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Creating a Vision for Your School and Getting Buy In from Stakeholders

The CoolCatTeacher

K-1 students have access to an iPad, 2-12 students have access to MacBook Airs. We created opportunities for teachers to use mentor texts — so anything related to Genius Hour, MakerSpace, gamification — a lot of most recently published texts through practitioners and facilitators in the education world right now.