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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games. MOOC refers to a massive online open course, a type of distance learning. This means that the course takes place online, is free, and anyone can participate.

Trends 97
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And the top e-learning trends for 2016 are.

Neo LMS

Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games. Classrooms will finally become cloud-centric. Flipped classrooms will be the norm.

Trends 150
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Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Gamification , one of the biggest trends in education, is the process of making learning more fun and engaging for students by reorienting lessons to feel more like games. MOOC refers to a massive online open course, a type of distance learning. This means that the course takes place online, is free, and anyone can participate.

Trends 52
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Is Augmented Reality Technology The Future of Education ?

Kitaboo on EdTech

Gamification. Whereas integrating Augmented Reality in education allows cheaper and easier creation, alteration and deployment of digital content where almost negligible print costs are incurred; AR-enabled content and all its visuals can be viewed on a reader’s device itself allowing BYOD scenario. Objects modeling. Skills training.

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Education Technology Integration – You’re Doing it Wrong

EmergingEdTech

Knowing What NOT to do can be as Valuable as Knowing What TO do Do you want to really get the most out of using technology in your classroom and courses? Or maybe you’re new or still in the. Please click on the post title to continue reading the full post. Thanks (and thanks for subscribing)!].

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

With an increased presence of BYOD and 1:1 programs in classrooms, schools today are faced with the challenge of transforming traditional learning spaces to seamlessly connect pedagogy, technology, and space. One of the biggest EdTech trends in 2016 and for the years to follow will be gamification.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

According to Harvard University, “in Activity-Based Learning courses, students do public service, fieldwork, community-based research and internships in conjunction with in-class work. ” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. Flipped Classroom.