Remove BYOD Remove Classroom Remove Gamification Remove Student Engagement

3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

One of education’s hottest buzzwords these days is g amification: the integration of games into classroom instruction to enhance student learning. Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. (

Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results.

A Comprehensive Framework For Student Motivation

TeachThought - Learn better.

A Comprehensive Framework For Student Motivation. When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. 8 Core Drives Of Student Motivation.

BYOD 114

10 Experts’ Predictions for Education and Technology in 2016

GoConqr

Technology and the classroom – major trends and challenges. I believe more schools worldwide will find the funds and way to have their students learn with technology. We need more focus on providing the room for experimentation and testing of ideas several times without students having to worry it will have high stakes on their grades, admission into college, and future. Students should have room for testing ideas without worrying about grades or harming their futures.”

Resources from Miami Device

Learning in Hand

I had a great time encouraging educators to give students as much ownership over their devices and learning as possible. Bryan gives you a head to head comparison of all of the popular interactive response systems that work on your classroom''s mobile devices.