A Comprehensive Framework For Student Motivation

TeachThought - Learn better.

A Comprehensive Framework For Student Motivation. When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. While it is designed first and foremost as a way to frame gamification and its many strands, gamification is about human encouragement and motivation. For educators, student motivation is one of the pillars of a academic performance.

BYOD 88

Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Without further ado, here are the top 10 posts on the NEO Blog: And the top e-learning trends for 2016 are… …The cloud classroom, the Internet of Things, augmented learning, BYOD, and personalized learning! How to deal with students resistant to e-learning.

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3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

One of education’s hottest buzzwords these days is g amification: the integration of games into classroom instruction to enhance student learning. Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. ( But what if you’re new to gamification? What if your students don’t all have iPads? Students can compete with each other to earn the highest score.

10 Experts’ Predictions for Education and Technology in 2016

GoConqr

I believe more schools worldwide will find the funds and way to have their students learn with technology. We need more focus on providing the room for experimentation and testing of ideas several times without students having to worry it will have high stakes on their grades, admission into college, and future. Students should have room for testing ideas without worrying about grades or harming their futures.” There will be a shift in focus from the teacher to the student.

Resources from Miami Device

Learning in Hand

I had a great time encouraging educators to give students as much ownership over their devices and learning as possible. Help Students Show What They Know With Media by Wesley Fryer View different examples of student multimedia projects created by students, including narrated art/photo projects, narrated slideshow/screencasts, Quick-edit videos, visual notes, and GeoMap projects.