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Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results. Can Pokemon Go be part of the classroom?

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GUEST POST: Team Tournaments HS Gamification Using Class Dojo

Baker's B.Y.O.D.

I''m fascinated with gamification and using Edmodo to gamify my Odyssey unit , but Mrs. Dause''s approach has got me thinking. I have, however, limited the scope of my in-class application down to a few favorites, and two of those are gamification and a lovely app called ClassDojo. Could data translate to gamification?

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3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

One of education’s hottest buzzwords these days is g amification: the integration of games into classroom instruction to enhance student learning. Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. ( But what if you’re new to gamification?

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Taking Student Voice Beyond The Classroom: Student Perspective

techlearning

At ISTE this year, beyond attending sessions and trading ideas with other educators, I’ll be meeting with Ross Smith and other members of the Skype in the Classroom team. Francis: Student Voice Driven Marketing Campaign Our team believes that Skype in the Classroom is a valuable educational tool. Why not have kids help?

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Technology won't replace teachers, but.

Learning with 'e's

Most teachers use some technology in the classroom, but how many use it beyond the walls of the classroom? One question raised during LTT2013 was whether tablets were going to end up as the latest pile of classroom junk, purchased for the sake of it, without any defined objectives or problems to solve.

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A Comprehensive Framework For Student Motivation

TeachThought - Learn better.

When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. While it is designed first and foremost as a way to frame gamification and its many strands, gamification is about human encouragement and motivation. The lesson?

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5 Ways I’ve Redesigned My Rubric and You Should Too

techlearning

I’ve been happy with the change it’s brought to my classroom culture. Linking Examples The last column, example evidence, will link students directly to a student-made example of that graphic organizer that exceeds expectations. We can always do better and we teachers are better together.