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Reflections on 50 years of Game-Based Learning (Part 2)

Edsurge

A significant number of talented game makers are jumping over to games designed for meaning, impact and learning. And thankfully, learning scientists and game technologists are discovering each other again. This is beginning to shrink that gap.

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Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds

Marketplace K-12

The number of American teachers using games in classrooms–particularly with younger students–has doubled over the past six years, according to a large survey released last week that measures national ed-tech use. Are engaging and keeps their attention (48 percent). Why Ed Tech Is Not Transforming How Teachers Teach.

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

FWA allows extremely high-speed broadband where fiber connections can be too cost-prohibitive to install. Think of broadband speeds where large amounts of data can allow students to collaborate digitally from their schools or homes. –Carol DeFuria, President & CEO, VHS Learning.

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