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Gamification Stage Three: The Constraint

techlearning

That is why the highest form of gamification, what I call stage 3 , is using video game techniques to create experiences for students. When I started to think about how to package and explain all of this to students, I went back to gamification as I always do. It is all about the experience. I should have known better!

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Using Google Forms to Streamline Feedback & Document Growth

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Until Next Time, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom. Also, feel free to join GEG:NJ and learn with us even if you’re not from Jersey because not everyone is perfect.

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Welcome To Fair Haven Innovates

techlearning

I took a break from blogging because my summer has been jammed packed. A week later I flew cross country to Seattle to help run Picademy for over a hundred educators and in two days, I’ll by flying to Moscow for the EdCrunch forum where I’ll talk about Gamification and Fair Haven Innovates. What a wild summer. I missed you.

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10 Experts’ Predictions for Education and Technology in 2016

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With an increased presence of BYOD and 1:1 programs in classrooms, schools today are faced with the challenge of transforming traditional learning spaces to seamlessly connect pedagogy, technology, and space. One of the biggest EdTech trends in 2016 and for the years to follow will be gamification.

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5 Ways I’ve Redesigned My Rubric and You Should Too

techlearning

Adding a Soft Skills Section Long time readers of this blog know how important I think helping students develop soft skills is. Until Next Time, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom.

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Why We Need To Embrace eSports In Education

techlearning

Until Next Time, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom. To do all that, we need to build the school-to-college pipeline and embrace esports in education.

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Taking Student Voice Beyond The Classroom: Student Perspective

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I’m excited to finalize the details of our partnership with Skype and let them showcase for everyone how student voice can not only change the classroom, but the world. Read more at Teched Up Teacher.