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10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

In a flipped classroom, students watch lectures and other lesson content on video. When video conferencing with your students, your engagement time is more limited, and therefore more valuable. So … now is a great time to flip your classroom and have students watch videos for their “homework” and asynchronous learning.

Course 337
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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

After moving into the private sector, Penny Reinart led research, design, and development of digital products and professional learning focused on student achievement, educator impact, and organizational growth. Robert has held various leadership and instructional roles in the field of education, with a focus on online and blended learning.

Training 330
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20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

Blended Learning In my opinion, the best 21st-century classrooms are “bricks” and “clicks,” blending together the best of face-to-face and online. Blended learning is not new. Blended Learning Classrooms are made of “bricks’ and “clicks” and every teacher should be ready.

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How can Teachers Increase Social Learning While Teaching Online?

Ask a Tech Teacher

Online learning supports and facilitates social learning through learning management systems (LMS) which are used by educational institutes. Gamification in a virtual classroom. Gamification in a virtual classroom. Gamification is one of the best methods to increase online peer connectivity and social learning.

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7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

In 2021, edtech companies continued to connect students, educators and families all over the world, resulting in another record year of investments, mergers and acquisitions and global expansion like never before. This is an exciting time in the edtech industry, filled with endless opportunities for those looking to launch a new company.

EdTech 218
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Why We Need To Embrace eSports In Education

techlearning

Esports, or electronic sports, is the term used to describe the sport of competitive video game playing. Thanks to the passion of students and the support of the video game industry, esports is also finding a home in higher education. I also enjoy playing video games on a competitive level. Esports has passed the tipping point.

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Taking Student Voice Beyond The Classroom

techlearning

Slack , the massive communication company, had seen pictures of the stuff students were creating on Twitter. At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn. We hit it off over our shared love of video games and student voice. FH Gizmos launched in May of 2016.