Remove Blended Learning Remove BYOD Remove Classroom Remove Gamification

Gamification Stage Three: The Constraint

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That is why the highest form of gamification, what I call stage 3 , is using video game techniques to create experiences for students. When I started to think about how to package and explain all of this to students, I went back to gamification as I always do.

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. These tasks are perfect for learning across the curriculum and especially for librarian-led learning.

Taking Student Voice Beyond The Classroom

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I started that school year with one goal: to take what students loved and incorporate it into the classroom. I started embracing student voice by asking them “how do you want to show me what you learned?” Student voice has been eye opening for us on the Skype in the Classroom team.

Why We Need To Embrace eSports In Education

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Taking Student Voice Beyond The Classroom ] I can feel the eye rolls from those of you who don’t get it, so let me help you understand why esports in education is a good thing. The research is clear that involvement in extracurriculars at school lead to better student development and learning.

BYOD 88

Taking Student Voice Beyond The Classroom: Student Perspective

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At ISTE this year, beyond attending sessions and trading ideas with other educators, I’ll be meeting with Ross Smith and other members of the Skype in the Classroom team. We are doing this because we want Skype in the Classroom to be easy and fun for teachers.

A Teacher’s Guide to Surviving Fortnite

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If you’re like me, Fortnite mania has taken over your classroom. I can’t take attendance in my classroom without a kid doing the Jubilation Dance in my direction. There are many meaningful ways Fortnite can be used in the classroom without even installing the game.

BYOD 79

Using Google Forms to Streamline Feedback & Document Growth

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This method of using Google Forms is meant as a companion piece to this article I wrote about how I improved my rubrics by turning them into 1-column, hyperdoc-ish rubrics that students use as part of their everyday learning.

A Dictionary For 21st Century Teachers: Learning Models & Technology

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Learning Models, Theories, and Technology: A Dictionary For 21st Century Teachers. Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large.

5 Ways I’ve Redesigned My Rubric and You Should Too

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If you’ve never heard of design, I’ll give you the simplest, best definition as created by my good friend and design mentor Kevin Jarret : Project-Based Learning + Empathy = Design. Here are the 5 ways I’ve redesigned my rubric and how they’re having a big impact on student learning.

Welcome To Fair Haven Innovates

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A week later I flew cross country to Seattle to help run Picademy for over a hundred educators and in two days, I’ll by flying to Moscow for the EdCrunch forum where I’ll talk about Gamification and Fair Haven Innovates. to help students take ownership of their learning.

Being ‘The Guide on the Side’ is not Enough. Become The COO.

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Since Alice Johnson though, these terms have found their way into the mouths of almost every “educational thought leader” and administrator as a way to describe the role of the teacher in the 21st century classroom. I didn’t start out being the COO of the classroom full time.

What Student Passion Looks Like

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In its second full year, student passion is on full display as I’ve given up even more control of the classroom to students as I’ve asked them to grow a business around what they care about with whomever they want. What you’ve learned: How to use gravit so we can make models of our frames.