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The ‘Maker’ Movement: Understanding What the Research Says

Marketplace K-12

The Maker Movement has its roots outside of school, in institutions such as science museums and in the informal activities that everyday people have taken part in for generations. The Maker Movement in Education (Erica R. Often, such work is guided by the notion that process is more important than results.

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Seven Things That Happen When Kids Embrace a Maker Mindset

The Principal of Change

He has spent the last two months interviewing experts throughout the maker movement with the goal of creating a self-paced course for anyone who wants to design a makerspace. But no matter how diverse their industries will be, our students will all someday face a common reality. They will need to have a maker mindset.

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

I believe more schools worldwide will find the funds and way to have their students learn with technology. Some hot topics will be virtual reality, augmented reality, 3D printing, coding and the maker movement. Educators will soon need to start thinking like game designers if they want to keep their students engaged. “To

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The Top 50 Best Books for Teachers – Professional Development

Fractus Learning

Part of The Corwin Connected Educator series, in this volume you’ll use the principles of connectedness and flipped learning to engage stakeholders—teachers, administrators, and parents—digitally, so they’re ready for productive discussion when you meet in person. Amazing new tools, materials and skills turn us all into makers.

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5 Ways to Improve STEAM Learning at Your School

The CoolCatTeacher

Vicki: Yeah, you know, teacher engagement comes before student engagement, doesn’t it? And start with THAT to send out the energy not just from you, but then it just starts to absorb within your kids and your classroom. Things can just take off from there. Aaron: Yes, yes, absolutely. And so I think it’s OK to build parameters.

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STEMxCon - Today Is the Final Deadline for Proposals; Great Keynotes + Sessions; Need Volunteers!

The Learning Revolution Has Begun

Iris Lapinski - CEO, CDI Apps for Good - "Apps for Good - Growing a new generation of problem solvers and makers" Dale Dougherty - Founder, President, and CEO, Maker Media, Inc.; Playful Learning: Games and the Future of STEM - Danny Fain, Teacher in Residence Redefining STEM Rubrics for the 21’st Century: It’s all about mastery!

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