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Technology Tools for Teaching and Learning

eSchool News

Assess the scalability and compatibility of the technology within your school or district’s existing infrastructure. Educational apps and software designed for tablets and computers provide another avenue for interactive learning. Tablets offer portability and versatility in the classroom. Platforms like Kahoot!

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What Technology or Teaching Tools Do You Use to Enhance Your Teaching?

eSchool News

Teachers use document cameras for live demonstrations, clickers for instant feedback, and 3D printers for hands-on projects. Other tools teachers use in the classroom include formative assessment tools like Socrative to gauge student understanding in real-time. What technology or teaching tools do you use to enhance your teaching?

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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

With the KITABOO platform, publishers can digitize print documents, enrich them with multimedia and securely distribute them across multiple devices. KITABOO is one of the best digital tools for the classroom because its content is designed for bite-sized learning with knowledge nuggets, interactive assessments and gamification.

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Resources from Miami Device

Learning in Hand

Pick and play games for intentional moments in the classroom, such formative assessment, differentiated instruction, and reflection to name a few. Using gamification, the most motivational aspects of games in non-game settings, has changed the game of school. Jenny used Beebots followed by apps on the iPads or similar tablets.

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35 edtech innovations we saw at FETC 2023

eSchool News

The A30 is a multi-functional classroom tool that enhances the teaching experience by combining a document camera, web camera, microphone, and speaker. Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. Gamification. These taxonomies can be used to plan units, lessons, assessments, and other teaching and learning processes. The study of teaching adults. An initialism that stands for “Bring Your Own Device.”

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What?s New: New Tools for Schools

techlearning

The adaptive Apex Learning Tutorials for intervention, remediation, and preparation for high-stakes assessments were proven to improve students’ performance on the Tutorials from pretest to posttest by more than 50% and by an average of 23 to 26 percentile points during the 2016–2017 school year.

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