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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Massive Open Online Courses (MOOC). MOOC is not a new concept in the e-learning industry. Many prestigious universities such as Harvard offers MOOC at minimal or no cost. MOOC also offers group collaboration and feedback through online evaluation. Gamification in the Learning Process.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. But content is not top on your list.”

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Gamification. Google describes their Google Classroom as “designed to help teachers create and collect assignments paperlessly, including time-saving features like the ability to automatically make a copy of a Google Document for each student. ” Game-Based Learning. Learning through games (from physical to digital).

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

Using everyday digital content, the COR paper and online assessments directly connect to the questions posed in SHEG’s study and engage learners in credibility decision-making around three COR Competencies: Who’s behind the information? The free assessments include Google Docs assessments to copy and digital rubrics to download.

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Education Technology and Data Insecurity

Hack Education

Always eager to associate itself with the latest tech craze, education technology embraced Pokémon Go with great gusto: “ Why Pokemon Go shows the future of learning gamification.” ” “ The Educational Potential of Pokémon Go.” ” “ Why Pokémon Go marks a new step forward in education.”

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Hack Education Weekly News

Hack Education

” (The policy documents are here and here.). ” Online Education (The Once and Future “MOOC”). MOOCs, CAI, and now this. ” “Why Pokemon Go shows the future of learning gamification,” according to Education Dive. More via NewsOne. ” asks The Hechinger Report.