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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Massive Open Online Courses (MOOC). MOOC is not a new concept in the e-learning industry. Many prestigious universities such as Harvard offers MOOC at minimal or no cost. MOOC also offers group collaboration and feedback through online evaluation. Gamification in the Learning Process.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

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The Business of 'Ed-Tech Trends'

Hack Education

Some of this is what was revealed this year in the release of the Paradise Papers – a trove of documents that show how wealthy individuals (and wealthy corporations and wealthy universities ) keep their money in shell companies and offshore accounts, so as to avoid taxes.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Gamification. Google describes their Google Classroom as “designed to help teachers create and collect assignments paperlessly, including time-saving features like the ability to automatically make a copy of a Google Document for each student. ” Game-Based Learning. Learning through games (from physical to digital).

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

Like the DBQs, lessons revolve around a central historical question and sets of prima ry documents to engage learners with varied reading skills. The Reading Like a Historian curriculum also engages students in historical inquiry around both U.S. and world history events.

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Education Technology and Data Insecurity

Hack Education

Always eager to associate itself with the latest tech craze, education technology embraced Pokémon Go with great gusto: “ Why Pokemon Go shows the future of learning gamification.” ” “ The Educational Potential of Pokémon Go.” ” “ Why Pokémon Go marks a new step forward in education.”

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Hack Education Weekly News

Hack Education

” (The policy documents are here and here.). ” Online Education (The Once and Future “MOOC”). MOOCs, CAI, and now this. ” “Why Pokemon Go shows the future of learning gamification,” according to Education Dive. More via NewsOne. ” asks The Hechinger Report.