Remove Assessment Remove BYOD Remove Gamification Remove Technology
article thumbnail

Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! It is also often referred to as “hybrid learning” and can incorporate many different types of education technology. Digital citizenship refers to appropriate and responsible use of technology.

Trends 97
article thumbnail

Ed Tech Vocab: Keeping Up with Trends in Education

eSpark

Think of it as a cheat sheet to help you learn all you need to know about technology in the classroom! It is also often referred to as “hybrid learning” and can incorporate many different types of education technology. Digital citizenship refers to appropriate and responsible use of technology.

Trends 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

10 Experts’ Predictions for Education and Technology in 2016

GoConqr

But that hasn’t stopped us from asking a number of experts in education and technology to gaze into their crystal balls and share their thoughts on one major EdTech trend we can expect to see lighting up learning and one major challenge that education will face in 2016. Technology and the classroom – major trends and challenges.

article thumbnail

Using Google Forms to Streamline Feedback & Document Growth

techlearning

The 1-column rubric, Google Form built for better, faster student data and feedback, and the use of my homemade student tracking system are a triple whammy when it comes to formative assessment. Borrow what you like. Also, feel free to join GEG:NJ and learn with us even if you’re not from Jersey because not everyone is perfect.

Google 40
article thumbnail

A Comprehensive Framework For Student Motivation

TeachThought - Learn better.

When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. While it is designed first and foremost as a way to frame gamification and its many strands, gamification is about human encouragement and motivation.

article thumbnail

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Learning Models, Theories, and Technology: A Dictionary For 21st Century Teachers. Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. Gamification. Activity-Based Learning.

article thumbnail

Resources from Miami Device

Learning in Hand

Felix Jacomino , the school’s Director of Technology, managed to lead a team that pulled off an incredible learning event. Technology Integration and the Common Core by Andrew Miller The CCSS call us to integrate technology in intentional and meaningful ways to have students meet rigorous standards. If You Challenge Them.