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Reflections on 50 years of Game-Based Learning (Part 2)

Edsurge

Just as damning, most computer “games” that have entered the classroom hardly differ from typical classroom instruction, reinforcing basic skills through repetition and tightly tied to assessment systems. But the third generation of the learning games movement is still very young. This is beginning to shrink that gap.

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Learning Revolution - Week's Free Events - SLS14 Expanded! - Open Natural Math Class - Educate to Liberate or Control?

The Learning Revolution Has Begun

In this webinar, we’ll cover all the valuable resources it offers to support game-based learning. Get to know SnapThought – one of our assessment tools – and the new game Sortify, which adds another dimension to playful assessment. Are you getting everything you can out of it? Join here !

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Learning Revolution Week's Events - Evernote in the Classroom - Yong Zhao - Google+ vs. Ning

The Learning Revolution Has Begun

Learn about free, research-based curriculum and resources to help teach students safe, responsible, and respectful participants in a digital world, while fostering 21st-century skills and Common Core Standards. Curriculum is available online and for iBooks, with interactive activities, videos, and assessments.

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

FWA allows extremely high-speed broadband where fiber connections can be too cost-prohibitive to install. Think of broadband speeds where large amounts of data can allow students to collaborate digitally from their schools or homes. Access to interactive experiences, 3D drawings, site visits, etc. — Keith Look, Ed.D.,

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