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Top 5 new EdTech tools that you might use in your university

Neo LMS

Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”. Robot teachers.

EdTech 347
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Robot Teachers at New International School

Kevin Corbett

Abu Dhabi: Robot Teachers will soon be instructing students in basic math and other subjects at a private school in Abu Dhabi. Merryland International School in Mussafah has launched what it claims is the first robotic lab in a UAE school, with more than 30 cutting edge robots including humanoids with built-in intelligence.

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Announcing the Library 2.0 "Emerging Technology" Mini-Conference

The Learning Revolution Has Begun

Ida has published numerous articles on emerging technologies. She is a member of LITA’s Information Technology and Libraries board where she peer reviews articles for their peer reviewed open source journal. She is the author of the book Emerging Library Technologies: It's Not Just for Geeks (Elsevier, 2018).

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Register for the Library 2.0 "Emerging Technology" Mini-Conference - Plus, Some Accepted Sessions Are Online!

The Learning Revolution Has Begun

Ida has published numerous articles on emerging technologies. She is a member of LITA’s Information Technology and Libraries board where she peer reviews articles for their peer reviewed open source journal. She is the author of the book Emerging Library Technologies: It's Not Just for Geeks (Elsevier, 2018).

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Next Week - The Library 2.0 "Emerging Technology" Mini-Conference - All Keynotes and Sessions Posted!

The Learning Revolution Has Begun

Ida has published numerous articles on emerging technologies. She is a member of LITA’s Information Technology and Libraries board where she peer reviews articles for their peer reviewed open source journal. She is the author of the book Emerging Library Technologies: It's Not Just for Geeks (Elsevier, 2018).

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The Business of 'Ed-Tech Trends'

Hack Education

Among the major trends Meeker identified for 2017: mobile advertising, gaming, and healthcare. There are, after all, only so many times you can put “mobile” on your list of “what’s on the horizon” before folks begin to suspect your insights might not be that… insightful. million this year).

Trends 56
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Epic Guide To Game Based Learning

The CoolCatTeacher

Does Gamification in Education Really Improve Learning? Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics. Gamification in Education – a piece I wrote for Edutopia on this topic. Serious Games: Rethinking Gamification in Education with Cat Flippen.