Remove Analysis Remove Assessment Remove Game-Based Learning Remove Gamification
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Top e-learning trends to keep an eye on in 2020

Neo LMS

If e-learning came to life as a method to augment face-to-face learning, it is now an approach to education that is bigger than the traditional method it was meant to support. Game-based learning. Leveraging gamification and game-based learning is also not new; it’s probably one of the oldest trends actually.

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8 LMS features that support student autonomy in the classroom and beyond

Neo LMS

It helps them find a balance between frontal lessons and individual study, interaction and reflection, formal evaluation and self-assessment. . One of the most popular tools that achieve this goal is the learning management system (LMS). They don’t only help educators teach and assess students. Flipped classes.

LMS 403
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The Games Art Historians Play: Online Game-based Learning in Art History and Museum Contexts

ProfHacker

That listserv discussion suggested there exists considerable confusion about what game-based learning is, so my goal here is to address that practical need. To begin with some definitions, game-based learning differs from gamification in several important ways. Please share in comments! ”

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The Game Agency Named to 2018 Training Industry Top 20 Gamification List

The Game Agency

Raleigh, NC – October 25, 2018 – Training Industry today announced that The Game Agency has been selected for inclusion in the Training Industry Top 20 list for the Gamification sector of the learning and development market. For articles, webinars and a wealth of other resources, visit trainingindustry.com.

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eLearning Rockstars Stage – Using Games to Make Your Training More Effective

The Game Agency

What’s also crazy is how much of that learning is passive, dull, and uninteresting—in other words, not effective. Karl and Stephen, both experts in gamification and gamified learning, are passionate about presenting an alternative to this type of training. That’s crazy.