The Business of 'Ed-Tech Trends'
Hack Education
DECEMBER 29, 2017
.” She posits gaming as the new site for “modern learning,” with an emphasis on skills training and data-driven self-improvement. How accurate is her data? (I’d You can find more data about “the business of ed-tech” – from 2017 and from previous years – on funding.hackeducation.com.
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