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Meet NEO at FETC 2022!

Neo LMS

Some event highlights include the Expo Hall, with more than 400 vendors eager to offer demos of their innovative solutions. We’re excited to meet you at Booth #602 , where each day we’ll be ready to offer live demos and discuss edtech for K-12 and Higher Ed. Meet NEO at FETC 2022! Speaking session: Driving Innovative Instruction.

Meeting 305
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Meet the CYPHER LEARNING team at Bett 2022

Neo LMS

Find us at booth #NH40 where we’ll showcase NEO LMS, discuss online learning for K-12 and Higher Ed and see what we’re currently up to.

Meeting 323
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Interactive eBooks: The Future of Digital Textbooks Unveiled

Kitaboo on EdTech

Digital textbooks leverage modern learning tools like multimedia elements, videos, images, audio, animations, quizzes, simulations, and more. They also incorporate gamification, and AI features that offer an extra learning edge and enhance the overall learning process for the learners.

eBook 52
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10 Steps to Create Interactive K12 Learning Modules

Kitaboo on EdTech

Gamify the Learning Experience Who doesn’t enjoy a good game? Gamification of the learning experience is a process by which you incorporate game-like elements into your learning module. These could include setting a point system, creating levels of learning, rewarding students for answering questions correctly and so on.

eBook 52
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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

Applying modern pedagogical practices with EdTech Personalize lessons: Emerging technologies in the education sector are more attuned to modern pedagogical practices empowering students to take control over their learning journeys, thus, reducing some burden on the teacher. Contact our expert team now and get started!

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Top 10 Education Tech Trends in 2022

Kitaboo on EdTech

Duolingo, a language learning platform, has been using this AI adaptive learning technique. The reviews for this have been great, and many people are now eager to join Duolingo for their language learning needs. Gamification . A lot of eLearning platforms are now offering gamification learning modules.

Trends 52
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Top 5 Benefits of Digital Textbooks You Never Knew About

Kitaboo on EdTech

Features like quizzes, exciting graphics, videos, and flashcards can make learning more enjoyable and help them retain information better and for longer durations. Increased Engagement Gamification is a new trend designed to make education fun and engaging. It has been proven to improve student productivity by almost 50%.

eBook 52