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When His Roster Outgrew His Classroom, This Prof Mastered Modular Online Curriculum

Edsurge

In 2013, he documented the experience in a case study in the Atlantic Marketing Journal, titled “ Operating a Very Large-Section, Hybrid Principles of Marketing Class at a Public University: Lessons Learned over Ten Years.” This allows for easy navigation and access by students. Consider that version 2.0. What is Course Hero?

Classroom 123
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2016 Global Education Conference - Monday Is Day Two!

The Learning Revolution Has Begun

We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. Recordings of any sessions that have taken place will accessible on the conference recordings page , usually within a few minutes after a session has ended.

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2016 Global Education Conference - Monday Is Day Two!

The Learning Revolution Has Begun

IMPORTANT NOTES: We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. Monday, November 14th, is day two of the seventh annual Global Education Conference. We are ready for another great day of sessions and keynotes!

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Learning Revolution Free PD - Two Great Library Events - GlobalEdCon Deadline - UNC's Amazing World View

The Learning Revolution Has Begun

The themes are: Increasing Access and Discovery Opportunities; Emphasis on Mobile; Content Management and Technical Infrastructure; and Rethinking the Roles and Relationships of Librarians. Close to 40 presentations in four different strands: Stories for Learning, Games and Gamification, Passion-Driven Learning and STEAM.

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How eBook Publishing Software Enhances Learning and Engagement in Higher Education

Kitaboo on EdTech

Easy accessibility, higher affordability, and greater convenience have made eLearning a popular alternative to traditional classes. Besides, eBooks are easier to access than printed books as they are available online. Depending on the eBook publisher, learners can even download the book on their device and access them offline.

eBook 52
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Gaming, VR Exploring, and App Building: The Ellis Island Hack-A-Thon

techlearning

Lesson 5: UX Testing & Case Studies Class Time: 70-90 minutes Resources: Slide Deck for Explaining App Process Case Studies from “ A Simulation: The Peopling of America ” (pages 16-21) Now that students have built an app it’s time to go live! Accessed 3 Oct. Accessed 3 Oct. Accessed 3 Oct.