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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

Last week I participated in the American Association of Colleges and Universities (AAC&U) 2016 conference. The event became much more dramatic than expected, once the hosting city, Washington DC, was clobbered by the great snowpocalyspe of 2016. Discussion went in some interesting angles, such as secondary education.

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Trends to watch in 2015: education and technology

Bryan Alexander

What can we expect in 2016 from the intersection of technology and education? Unless the worm turns globally, I’d expect planet MOOC to keep growing in 2016. That should extend into 2016. Mobile : as humanity continues to migrate ever-increasing swathes of life into handhelds, educators slowly follow suit.

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Teachers' Essential Guide to Teaching with Technology

Graphite Blog

A 2016 study from Common Sense Media found that 72% of teens feel the need to immediately respond to texts, social networking messages, and other notifications. now include at least one mobile device. Students, particularly in secondary grades, are on the go as much, if not more, than their parents. If so, what are they?

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations. SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. That was certainly the case in our experience.

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Hack Education Weekly News

Hack Education

Udacity ’s mobile apps now support “ offline learning.” “ Telcel customers can now access Khan Academy free of data charges on mobile apps and es.zero.khanacademy.org thanks to partnership with Carlos Slim Foundation and Telcel,” says Khan Academy. Knewton has partnered with WebAssign. What would VCs do.).

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Education Technology and Data Insecurity

Hack Education

Pokémon Go, a free augmented reality game developed by Niantic (a company spun out of Google in 2015), became the most popular mobile game in US history this year. Pokémon Go generated more than $160 million by the end of July, hitting $600 million in revenue within its first 90 days on the market – the fastest mobile game to do so. .”

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The 100 Worst Ed-Tech Debacles of the Decade

Hack Education

You can read the series here: 2010 , 2011 , 2012 , 2013 , 2014 , 2015 , 2016 , 2017 , 2018 , 2019. The startup was later sold to Valore Education in 2015 , which was in turn acquired by Follett in 2016 , which in turn shut down the Boundless site in 2017. Boundless’s materials have been archived by David Wiley’s company Lumen Learning.

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