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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

2016 is now well underway, but few could say how it will end or what major changes we’ll see as the year unfurls. In 2016, I believe we will see more learners creating, making, programming, coding, producing, innovating, inventing, designing, problem solving and publishing. Mobile learning. GoConqr Click To Tweet.

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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

Last week I participated in the American Association of Colleges and Universities (AAC&U) 2016 conference. The event became much more dramatic than expected, once the hosting city, Washington DC, was clobbered by the great snowpocalyspe of 2016. Let me share some materials here, along with reflections on the conference.

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Trends to watch in 2015: education and technology

Bryan Alexander

What can we expect in 2016 from the intersection of technology and education? And the MOOC numbers look like they’re rising. Unless the worm turns globally, I’d expect planet MOOC to keep growing in 2016. That should extend into 2016. I expect to see numerous stories along these lines in 2016.

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The Business of 'Ed-Tech Trends'

Hack Education

Among the major trends Meeker identified for 2017: mobile advertising, gaming, and healthcare. There are, after all, only so many times you can put “mobile” on your list of “what’s on the horizon” before folks begin to suspect your insights might not be that… insightful. It finds no impact in math.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations. You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning.

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Education Technology and Data Insecurity

Hack Education

Pokémon Go, a free augmented reality game developed by Niantic (a company spun out of Google in 2015), became the most popular mobile game in US history this year. Pokémon Go generated more than $160 million by the end of July, hitting $600 million in revenue within its first 90 days on the market – the fastest mobile game to do so.

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