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And the top e-learning trends for 2016 are.

Neo LMS

It’s December, it’s almost the end of the year and it's time to talk about the 2016 e-learning trends. First, mobile learning. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age.

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Strategies for Motivating Students: Start with Intrinsic Motivation

Waterford

And finally, gamification can have an engaging place in the classroom if intrinsic motivation is prioritized.[4] 4] In a nutshell, gamification is the use of activities and rewards to teach different learning concepts. Gamification and student motivation. Interactive Learning Environments, 2016, 24(6), pp. Buckley, P.,

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Why your young students love e-learning

Neo LMS

You’re probably familiar with the notion of gamification — the use of gaming principles and mechanics in a non-game context, like learning. Gamification is all about data. E-learning is mobile. Kids live in the same world as we do, and they keep up pretty well in terms of mobile devices ownership.

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

2016 is now well underway, but few could say how it will end or what major changes we’ll see as the year unfurls. In 2016, I believe we will see more learners creating, making, programming, coding, producing, innovating, inventing, designing, problem solving and publishing. Mobile learning. GoConqr Click To Tweet.

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Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results. Why we should leave behind the cookie-cutter education.

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Guest Post: A Revolution In Language Practice

EdTech4Beginners

In Singapore, October, 10, 2016 – Bilingua was designed to be a companion for users to enhance and enrich their language skills through conversation exchange. Author bio: Bilingua is a product of Creatella , a tech entrepreneurial company that produces innovative mobile apps to improve the lives of many. Please visit bilingua.io

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Rise Of Learning Platforms: Importance Of eLearning In Higher Education

Kitaboo on EdTech

It includes the use of heavy graphics, video, and gamification to deliver highly engaging content. Techniques such as audio-visual learning and gamification encourage continued engagement while boosting productivity. These courses are required when demonstrating difficult concepts.

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