Remove 2016 Remove Gamification Remove Laptops Remove Mobility
article thumbnail

And the top e-learning trends for 2016 are.

Neo LMS

It’s December, it’s almost the end of the year and it's time to talk about the 2016 e-learning trends. First, mobile learning. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age.

Trends 150
article thumbnail

Why your young students love e-learning

Neo LMS

Some people even lobby for a right to technology for every student, in the hope of making the presence of laptops and tablets in classrooms as spread as that of blackboards and notebooks. You’re probably familiar with the notion of gamification — the use of gaming principles and mechanics in a non-game context, like learning.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

The report defines self-paced courseware as being accessed on a desktop or laptop and spanning the K-12, higher education, corporate training, and privately marketed software (such as that produced by language-learning company Rosetta Stone) sectors. billion in 2016. billion drop in worldwide revenue from 2015 to 2021.

Report 70
article thumbnail

Trends to watch in 2015: education and technology

Bryan Alexander

What can we expect in 2016 from the intersection of technology and education? Unless the worm turns globally, I’d expect planet MOOC to keep growing in 2016. That should extend into 2016. Mobile : as humanity continues to migrate ever-increasing swathes of life into handhelds, educators slowly follow suit.

Trends 40
article thumbnail

8 Reasons to Create Interactive Textbooks for Engaging K-12 Students

Kitaboo on EdTech

For this reason, publishers usually opt for a content delivery platform that is compatible with multiple operating systems and on different devices- be it a smartphone, tablet, laptop or a desktop computer. Make the Course Interesting with Gamification. Education Technology / June 17, 2016. Low Cost of Production.

eBook 64
article thumbnail

Reinventing The School Desk: Tip Tap Tap And The Internet of Things

Fractus Learning

Classrooms are embracing interactive whiteboards and mobile devices with enthusiasm. Although Interactive whiteboards, mobile learning, open content and learning management systems are proliferating within classrooms, when it comes to assessment processes, there is a fragmentation between how student data gets transferred seamlessly.

article thumbnail

What?s New: New Tools for Schools

techlearning

The adaptive Apex Learning Tutorials for intervention, remediation, and preparation for high-stakes assessments were proven to improve students’ performance on the Tutorials from pretest to posttest by more than 50% and by an average of 23 to 26 percentile points during the 2016–2017 school year. announced the U.S.

Tools 54