Remove 2016 Remove Assessment Remove Guidelines Remove Secondary
article thumbnail

IT#1: What’s next in ed-tech? These 18 trends

eSchool News

Produced with the insights of an international panel of experts, and with nearly one million downloads per year, this report on emerging technologies for learning is likely the most well-read report identifying key technology trends for primary and secondary education. Time-to-Adoption Horizon: Four to Five Years: Artificial Intelligence.

Trends 84
article thumbnail

What’s next in ed-tech? These 18 trends

eSchool News

Produced with the insights of an international panel of experts, and with nearly one million downloads per year, this report on emerging technologies for learning is likely the most well-read report identifying key technology trends for primary and secondary education. Time-to-Adoption Horizon: Four to Five Years: Artificial Intelligence.

Trends 40
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

2016 Global Education Conference Starts Sunday - Important Information!

The Learning Revolution Has Begun

Our founding sponsor International Education Resources Network (IEARN) will continue to support us for the 2016 Global Education Conference. Contact Steve Hargadon (steve@hargadon.com) about opportunities to get involved with our community. See our other sponsors, supporters, and partners on the conference website.

article thumbnail

Low-income districts find ways to help students make music

The Hechinger Report

At Rogers Middle School, 92 percent meet that same federal guideline for poverty and 66 percent play a musical instrument. The percentage of secondary school teachers who specialize in art or music instruction grew from 6.7 That figure jumps to 96 percent in wealthier districts, according to the 2016 NAEP survey.

article thumbnail

Five Ethical Considerations For Using Virtual Reality with Children and Adolescents

MindShift

In an address to the VRX conference in San Francisco, noted game developer and tech wizard, Jesse Schell predicted that over 8 million VR gamer headsets will be sold in 2016. Madary and Metzinger lay out ethical guidelines for VR research, but also make recommendations for everyday public use. Privacy and Data Gathering.

article thumbnail

Education Technology and the 'New Economy'

Hack Education

Either way, he’s gone too soon; we’ve lost too much , too many in 2016. pic.twitter.com/BBhsgwY2FZ — Audrey Watters (@audreywatters) August 1, 2016. ” MOOC startups like Udacity and Coursera have also rebranded to target this particular post-secondary technical training market. Read Mindstorms.