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Trends to watch in 2015: education and technology

Bryan Alexander

What can we expect in 2016 from the intersection of technology and education? Here I’d like to identify trends from 2015 which seem likely to persist or grow over the next year. I’m building on previous posts about trends in technology and educational contexts , plus my FTTE report, naturally.

Trends 40
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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Last week, during the 2015 CoSN Annual Conference , I participated in the CoSN Camp FailFest where leaders in education shared professional failures in order to see future successes. One of my very memorable failures was in 2003, when I went to Austin ISD to present to the technology team as the final step of a large purchase.

EdTech 40
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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Last week, during the 2015 CoSN Annual Conference , I participated in the CoSN Camp FailFest where leaders in education shared professional failures in order to see future successes. One of my very memorable failures was in 2003, when I went to Austin ISD to present to the technology team as the final step of a large purchase.

EdTech 40
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Education Technology and Data Insecurity

Hack Education

Pokémon Go, a free augmented reality game developed by Niantic (a company spun out of Google in 2015), became the most popular mobile game in US history this year. ” But these wild proclamations – wishful thinking , no doubt – tended to overlook the realities of mobile technology and education. .”

Data 40
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Education Technology and the Year of Wishful Thinking

Hack Education

I want to start this year’s review of education technology acknowledging grief. I want to start this year’s review of education technology sanctioning, if such a thing is necessary, our mourning. ” Education technology faces an inexhaustible supply of quackery. Mourn and Organize. We need not hide our feelings.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Learning Models, Theories, and Technology: A Dictionary For 21st Century Teachers. Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. Gamification. Activity-Based Learning.

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Hack Education Weekly News

Hack Education

” Online Education (The Once and Future “MOOC”). Among the details, Buzzfeed reports , “Black employees now make up 9% of the company’s workforce, up from 8% in 2015; the number of Asians has increased from 18% to 19%; and Hispanics are up from 11% to 12%.” MOOCs, CAI, and now this.