Remove 2015 Remove Common Core Remove Game-Based Learning Remove Mobility
article thumbnail

Top 50 Sites/Apps of 2015

Technology Tidbits

However, that does not mean there are not a lot of new items to look through, as sites/apps for programming/coding, Math/STEM, and Game Based Learning played a predominant role in this year's list. Class Compete - A super fun and innovative Game Based Learning system for grades K-8 in the subjects of Math and English.

Android 28
article thumbnail

Common Sense Education Resources from ISTE 2015

Graphite Blog

Teach third- through fifth-graders the basics of digital safety, respect, and community with Digital Passport, an online/mobile game with teacher dashboard and wrap-around activities. Great for informal learning, student-directed, and after-school settings. ELA AND ELL A+ Tools for K-5 Common Core Reading Comprehension.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Website, app uses avatars to engage students

eSchool News

The mobile app was created to mirror the online experience and provide students with a convenient and fun way to work on their assignments and projects. Voki also offers an ever growing library of Common Core-aligned lessons – reimagined as Voki presentations. ”

article thumbnail

Learning Revolution Free PD - Google Summit - Student App Development - Maker Education - Reinventing Higher Ed

The Learning Revolution Has Begun

This is a free event bringing together educators, researchers, game developers and innovators from around the world, being held Monday September 15th - Friday September 19th. Our goal is to have you walk away with practical information and inspiration for furthering game-based learning in class and beyond. See you there!

Google 52
article thumbnail

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Game-Based Learning. Learning through games (from physical to digital). The application of game-like “encouragement” mechanics to non-game entities. Put another way, it is making a game out of something that’s not. Individualized Learning. Informal Learning.