Remove 2015 Remove Android Remove Gamification Remove Learning
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Citizen Science, Crowdsourcing, Gamification and Cryptocurrency, Oh My!

Doug Levin

In an interesting twist, some of these projects are even pursuing gamification strategies to attract and engage new citizen scientists in their efforts. One side benefit – for me – to conducting citizen science via BOINC has been the opportunity to learn more about cryptocurrency (i.e.,

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And the top e-learning trends for 2016 are.

Neo LMS

It’s December, it’s almost the end of the year and it's time to talk about the 2016 e-learning trends. Just to get things going, here’s a recap of 2015. First, mobile learning. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. Second, the introduction of gamification.

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Guest Post: A Revolution In Language Practice

EdTech4Beginners

Language learning has become faster, easier and more fun, with the introduction of guidance algorithms in apps that make for conversation exchange with native speakers. Bilingua connects people with native speakers to help them learn a foreign language online and speak with confidence. Guillaume Catella, Founder of Bilingua.

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Resources from Miami Device

Learning in Hand

Felix Jacomino , the school’s Director of Technology, managed to lead a team that pulled off an incredible learning event. I had a great time encouraging educators to give students as much ownership over their devices and learning as possible. Learn about the many creative ways teachers can use Google Forms with their classes.

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Education Technology and the Year of Wishful Thinking

Hack Education

“In time of trouble, I had been trained since childhood, read, learn, work it up, go to the literature. About learning? As I wrote then in response , Whether or not this is science or fiction, let’s consider why “Matrix-style learning” is so compelling. Information was control,” Didion writes.